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Woolfe - The Red Hood Diaries Review




A game like Woolfe: The Red Hood Diaries was inevitable in a media landscape where a grim-and-gritty reboot is as common as films shot in color and in focus. That doesn't make another example of this trend an inherently bad thing, but the pitfalls of such an approach are numerous, and Woolfe provides a harsh lesson in how to fall into all of them.
The pratfalling starts early as our heroine, an axe-wielding, platinum-haired, Amy Brown-meets-Assassins Creed-styled Red Riding Hood, states, "This is no fairy tale, because nothing here is fair.” She could've been warning everyone about the game's combat, but she's actually referring to the bustling city of Ulrica, which is currently falling to ruin at the hands of B.B. Wolfe, a steampunk Daniel Plainview who industrializes the tiny village and needn't associate with the unwashed masses again. Wolfe then puts the whole place under martial law enforced by an army of murderous tin soldiers designed by Red's father. After Red's father dies and her mother goes missing, Red, under the strict tutelage of her grandmother, takes it upon herself to infiltrate Woolfe's businesses and find the truth.

The elephant in the room must be acknowledged here, and it's named American McGee. The game feels like a story that'd be right in that designer's wheelhouse--and in fact, McGee’s game Akaneiro has already pursued the Red Riding Hood theme. (Tale of Tales’ The Path should also be acknowledged for having trod this ground as well, and with great style to boot.) Woolfe does look and act the part. The architecture and atmosphere of Ulrica are marvels of ruined, washed-out, Victorian splendor, with disorienting, flashy clockwork technology intrusively laid over it. This look is intentional, and it tells the story of this place much better than Red does. The impressive lighting effects in the town and forest only enhance it by imbuing everything with a natural magic, contrasting with the ruin instead of clashing with it. This is, in fact, the same marvel American McGee accomplished with the Alice games.

Alice and Alice: Madness Returns work not because they overwrite Lewis Carroll but because they expound upon it. The young Alice in Carroll's story is found insane in the real world, and her being surrounded by mental illness influences the changes in Wonderland. It's an organic blossoming of classic ideas into something darker, and it requires a sure hand to pull it off—one that Woolfe doesn't have. Instead, Woolfe settles for a lazy shorthand of fairy tale tropes but lacks the foresight to introduce any measure or promise of joy or catharsis worth running, jumping, or fighting for. The greed of the Big Bad Wolf is reduced to corporate greed. The sadness of a father forced to make toy soldiers into a real, unyielding military never has enough of a foundation in good times to stick. Red herself speaks in a mix of sub-Buffy the Vampire Slayer modern teenage one-liners and broken, self-loathing pseudo-poetry. It’s a mess, needlessly dour and "edgy" for its own sake, an immature approach to subversive reimagining. The exhilaration starts and stops with the art design.

When the game leaves story behind in favor of player interaction, it involves competent platforming and puzzle solving with a small measure of 3D movement and backtracking, but it’s still fairly linear. It's also wholly unremarkable, marred by a score of tiny and annoying but not game-breaking bugs. A puzzle on the second stage requires Red to perform a relatively simple shimmy along a set of pipes to jump across a gap before being drowned in a pile of sludge from above; this stranded me 20 minutes longer than it should have because the game refused to recognize and grasp the pipes on the other side. Long stretches of running from enemies are aggravating because Red snags herself on the edges of walls.
Combat is rather boring to begin with, with a light attack, heavy attack, and two magical attacks. Nothing works more effectively than just spamming heavy attack ad nauseum, especially at the frequent moments when hits don't register, which is especially frustrating in sections involving an evil Pied Piper who summons groups of rats. A ground pound attack, which is supposed to make quick work of the horde, rarely connects in the way you think it will, and the group can chip away at Red's energy far faster than she can readjust and aim for whatever's attacking her. Boss fights compound all these issues, with scripted events all suffering from occasional moments of glitchy failure.

Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second. Adult takes on childrens' stories are a hard balancing act, and the moral of this particular take is perhaps in showing just how much a storyteller has to grow up to get it right.


Game of Thrones: Episode Three – The Sword in the Darkness Review





Telltale’s Game of Thrones-Everything you’ve been fighting for up to this point is finally in front of you. The third episode of Telltale’s Game of Thrones will decide whether or not you get what you want, and whether or not you need to stop thinking and just start running.
The Sword in the Darkness does an excellent job of mirroring the Game of Thrones HBO series’ tendency to place a high-tension, high-energy episode smack in the middle of a season. Episode Three never lets you catch your breath; each scene features major choices with consequences that ripple out to this chapter's credits--characters will continue to harp on decisions made early in the episode--and hint at larger problems to come in following episodes.
Episode Three upset me in ways the first two episodes haven’t. It made me physically anxious. As someone who has read all the books in A Song of Ice and Fire and generally knows what’s coming in the television series, it’s fabulously disturbing to see Telltale’s characters get kicked around and have no idea how their story ends.
You will let a lot of people down in The Sword in the Darkness. Every plot-hinging choice leaves someone you love out in the cold, debating how much they can trust you. You must choose between family and best friends, mothers and sisters, the lady you’ve sworn to serve and the lord you’ve made a dubious pact with. Friendships and alliances are made at the expense of breaking others. Game of Thrones nails the sentiment that author George R. R. Martin hammers home across A Song of Ice and Fire: you can’t please everyone, and the second you displease someone, you better watch your back.
You know what they say about live dragons...

The Sword in the Darkness brings plot threads that were left free-floating in Episode Two to their high points. Rodrick struggles to stand his ground against the cruel Whitehills while still treading carefully because the youngest Forrester, Ryon, remains the Whitehills’ captive. Half a world away, Asher and Beskha, joined by Malcolm, chase Daenerys Targaryen across the desert, searching for an army of sellswords to bring home to Ironrath. In King’s Landing, on the eve of the royal wedding, Mira must choose between waiting for Margaery Tyrell to have time to help her and seeking out her own, less favorable alliances. Gared, just as he’s settling into life with the Night’s Watch, is thrown a curve ball that proves he can’t escape his past.
It is in this episode that you finally see the fruits of your labor bloom; every big choice you’ve made in Episode One and Two catches up with you. Situations you tried to clean up, like the strange incidents with Mira and the coal boy or negotiating alliances with other northern houses, are proven to be un-cleanable. Everything you’ve worked for can be destroyed in seconds or made worse, depending on the people you side with.
Decisions available to you, as members of House Forrester, always revolve around what is best for the family. But some family members and their allies differ in what they feel is the right course of action. Episode Three brings to the forefront the struggle to keep your family placated and safe, either by listening to them, making empty promises, or acting on your own when you don’t have time to consult them. There’s a moment where Rodrick has to choose between standing up to the Whitehills to defend his little sister Talia, or biting his tongue and taking the abuse because his mother worries what repercussions his actions will have on Ryon’s safety. It’s a powerful moment, being forced to choose between your mother and your sister, showing weakness and allowing your enemy to walk all over you in hopes the danger subsides, or standing tall and showing strength because your baby sister is counting on you. The outcome is awful no matter what, because you’ve let someone down either way, and you always feel horrible.
DISAPPOINTED.

There aren’t many combat sections in The Sword in the Darkness, as most of the episode is focused on verbally navigating situations and choosing the heinousness of the lies you tell. There is also not much time given to exploring environments, and in each segment when you get to poke around, you’re looking for something within a time limit. Twice I had to search for things--like a piece of paper or an escape route--while enemies were on the approach, leaving little room to look around. It’s a bit disappointing, as it takes away from the world feeling lived-in, with objectives in straight lines rather than allowing some wiggle room.
Once again, the Forresters continue to be the most interesting characters on screen, and their plight is much more interesting than what’s going on with Jon Snow or Margaery. But the way Game of Thrones’ canon characters come into play in Episode Three is great. Their presence seamlessly weaves into and out of the plot, with small things like a brief comment from Cersei Lannister making Margaery question your loyalty. Tyrion, Cersei, Margaery, they’re not just dangerous people to placate with conversation anymore; they are now completely in charge of your fate.
Most of this is witnessed through Mira’s storyline, as she has the most direct contact with them. As of Episode Three, Mira’s story is by far the most intriguing, as she’s playing with fire on a level a little higher than her siblings. Her plot started off slow in the first two episodes, but her struggle is the center of Episode Three, and she’s playing a game as intricate as those currently struggling for Westeros’ crown.

Asher and Beshka’s tale continues to delight, as the two of them play beautifully off each other with their bantering and sibling-like bond. The Ironrath plot, however, is starting to get dull; Rodrick and those left behind in the North continue to beat their heads against the Whitehills to no avail. The events are repetitive: Rodrick or another Forrester stands up to the Whitehill member in charge, the Forresters get slapped around, and the Whitehill in charge is replaced with another Whitehill a little meaner than the last. Each Whitehill makes the same promise to destroy the Forresters if they don't submit to authority, but so far there's only been some light kicking and punching. As of now, the Whitehills don’t feel like a threat as devastating as Ramsay Snow, but I’m unwilling to discount them just yet.
And finally, Gared and his secret about the North Grove have been given more attention and care within the narrative. What was tossed around briefly in the last two episodes is finally in the spotlight and becomes a matter of grave importance very quickly. Just like the series it’s based on, Game of Thrones has taken something small and seemingly minor and ripped off the curtain to reveal it as the most important thing you know.
Standoff at Ironrath.
Game of Thrones’ third episode succeeds in making you feel like the rest of the season is hinging on the decisions you make. It marks the narrative apex so far, the highest dramatic climax, with its barrage of tough choices in rapid succession. You can’t help but feel bad for these characters; it looks like there’s no way for them to win. If you’ve been playing it safe up to this point, deferring to answers that keep the characters safe and relatively benign, you’re in for a rude awakening. Episode Three marks the beginning of the end for neutrality. There are tough decisions to make and no way around them, making this episode true to the Game of Thrones atmosphere at its core.

Play 'Zelda' IRL with this jug-busting, arrow-stopping shield






Play 'Zelda' IRL with this jug-busting, arrow-stopping shield-There are Hylian Shield replicas and then there are Hylian Shield Replicas. The one above fits into the latter and probably could've been used with a certain live-action Netflix series that sadly isn't happening. The team at Baltimore Knife and Sword makes all kinds of armaments for their YouTube series Man at Arms: Reforged, and their latest project is the perennial shield from Nintendo's Legend of Zelda series, along with what NeoGAF posits is a Link to the Past-styled Master Sword. The level of craftsmanship is what separates this gear from what you'd typically see cosplayers brandish at PAX; the Triforce is made of amber and the shield can even withstand a barrage of arrows.
All that to say, you could probably totally kill someone and successfully defend yourself against a moblin offing you with these. Whether or not you could bounce energy blasts back at their attacker and save the kingdom with this shield is anyone's guess, though. Need more? Make sure to check out previous episodes featuring Sauron's mace from Lord of the Rings and Sora's Keyblade from Kingdom Hearts.


Call of Duty: Black Ops 2 tops in UK





Call of Duty: Black Ops 2 maintained its top spot on the UK charts, despite a sales drop of 81 percent. However, when you're the fourth largest game launch of all time in the UK, you've likely got a decent buffer. Chart-Track also noted sales are actually up 15 percent from last year's Call of Duty installment, Modern Warfare 3, during its second week.

Hitman: Absolution debuted respectably in second. Comparing premiere weeks, Absolution outsold Hitman: Blood Money, Agent 47's previous adventure from back in 2006, by almost threefold.

Other new entries further down the chart are Disney Epic Mickey 2: The Power of Two, Family Guy: Back to the Multiverse and PlayStation All-Stars Battle Royale at 34, 35 and 38, respectively. Punch past the break for the UK top ten.

Top 10 UK Software Sales (All Formats); week ending November 24:
  1. Call of Duty: Black Ops 2
  2. Hitman: Absolution
  3. FIFA 3
  4. Assassin's Creed 3
  5. Halo 4
  6. Lego The Lord of the Rings
  7. Just Dance 3
  8. Skylanders Giants
  9. Need for Speed Most Wanted
  10. Dishonored

Angry Bird Star Wars Break Record




Angry Bird Star Wars Break Record-Game developer Rovio has released the sequel to Star Wars game Angry Birds on Thursday (8112012). Just over 2.5 hours, Angry Birds Star Wars successfully so most games in the download in the Apple App Store app store area of the US.  It was revealed that Rovio announcement the next day. Not only the us, Angry Birds now Star Wars also managed a paid game tops the list of most downloaded in Indonesia.
According to this, Finland business achievements of Angry Birds Star Wars managed to beat the record of previous top game, Rovio Bad Piggies who was released last October. However, so far no mention of Rovio download Angry Birds Star Wars on the App Store.
Rovio is also just announced their new game early achievements in the store Android apps, Google Play Store. How to play Angry Birds Space is still the same with the previous sequel, IE a bird like a rock hurled at the grumpy from catapult to destroy a bunch of green pigs.
The difference is, the characters in this series grumpy bird using a costume ala Star Wars costumes, such as Luke Skywalker, Princess Leia, Hans Solo, R2D2, C3PO, Chewbacca, Darth Vader and Obi-Wan Kenobi. Some weapons are also provided as a special power. For users of Android, you can download Angry Birds SD version of Star Wars for free Play in Google's Store, and 2.99 us dollars for a HD version.
For users of iOS, this game must be redeemed at a price of Rp 9,500 for iPhone and $ 29,000 for the iPad. With regard to Windows Phone 8 valued $ 79,000, and there is a demo version that you can try before you buy it.

 
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